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Histovo
06-03-2015, 04:00 AM
Can you allow us to merge guild's that would either allow us to keep some if not all territory occupied already. A selection process of players, or a limited number of players agreed on by both guilds type of option during a merger process.

INVASION Deutschland
06-03-2015, 03:49 PM
That is a very good idea, which would shift diplomacy to a higher level.

I had a guild-merge already and that was a bit like both guilds kick out the not so active players and the best players of the smaller guild joined the bigger one. The smaller guild was then renamed and is now the junior-guild for players under a million points.

Better would be if two guilds merge in a way, where both guilds get officer-posts and the new guild gets a new name - and - of cause the new guild keeps the territories.

That is again something, which would part the game positively from others.

DZA
06-03-2015, 03:54 PM
Guild 1= 100member Guild 2= 100member ~> Merge: Guild1+2= 200members
So There have to be two guilds and not only one.
Hope I have understood you right and wrote no bullshit yet ;-)
LG DZA

D3vil5ro53
06-03-2015, 05:10 PM
Guild 1= 100member Guild 2= 100member ~> Merge: Guild1+2= 200members
So There have to be two guilds and not only one.
Hope I have understood you right and wrote no bullshit yet ;-)
LG DZA

This would be a bad idea think of this way.
As we will get in the new update benefit if guildmates help each other and allso guild chest that gives points out.
Then the idea of evrey merge we would rise the number would make a 1 man army on all servers that would just unbalance the hole unstable ecosystem of the game.

100+100=200 then 200+200=400 then 400+400=800 and the hole server is one guild that attacks new players because they are not in :( sad ending and a server and game die out :D

Histovo
06-07-2015, 04:13 AM
No increase in guild member limit, and no merge during events or right before them. This is only to help manage the players and tiles owned by a guild during merge. Otherwise it wouldn't work properly.. there needs to be a rule about forced or hostile guild merge, so that don't become a problem..

General Kip
06-14-2015, 05:44 AM
I'm with Histovo. If you could add any extra players after the merge, then someone could just make 10 guilds and merge them together for a total of 1000 members. I like the idea of a quick Merge, pushing both guilds together and having there be two leaders. (or something similar)

ThePunisherz
06-14-2015, 09:23 AM
Personally not a good idea.
This has often been seen on many other similar games and it has always seemed to have gone wrong.

Basically down to the fact usually the top 2 guilds would merge together and become way too strong for any other guilds to compete.

So I don't think this should be introduced unless the guild holds a max of 50 people each to form a merge of the max 100 it could work.
But I would say that the merging guild should lose 70% of their occupied territory to prevent over powering.

Reaper187 X
06-14-2015, 08:00 PM
This would be a bad idea think of this way.
As we will get in the new update benefit if guildmates help each other and allso guild chest that gives points out.
Then the idea of evrey merge we would rise the number would make a 1 man army on all servers that would just unbalance the hole unstable ecosystem of the game.

100+100=200 then 200+200=400 then 400+400=800 and the hole server is one guild that attacks new players because they are not in :( sad ending and a server and game die out :D

I agree with this!

General Kip
06-14-2015, 09:30 PM
I like this, but maybe not 70%. Maybe they merge and lose 50% of their total.

ThePunisherz
06-14-2015, 10:12 PM
I like this, but maybe not 70%. Maybe they merge and lose 50% of their total.

Yeah 70% was just a rough figure, something close to that would be reasonable though!

D3vil5ro53
06-15-2015, 10:45 AM
Yeah 70% was just a rough figure, something close to that would be reasonable though!

This would allso not work as you would not make 10 guilds to get to 1000 members but instead you would make 20 guilds and still end up with 1000 members or 10000 and so on.

Sorry still a bad idea!

SuperOne
06-15-2015, 02:31 PM
Personally, i don't really agree with this idea.

Cons:
1) Our Top 2 guilds are bullies. If they merge together, we'll be f***ed up! (Excuse me for the grammar).
2) The whole server will merge with 1 guild. Total mess and pointless.
3) Huge spam of Guild Chat! My guild is active and we still get abit spammed on Guild Chat with 100 members. Imagine with 500 members...

Needed Changes (Pros):
1) When a guild is split on 2, they have seperate territory, which means:
- 1a) Guild1 can't teleport to Guild2's territory.
- 1b) Guild1 can't expand Guild2's territory.
2) No way to trade resources or reinforce people.
3) Alot more. Don't remember at the moment...

Thanks for reading,
-Super

BlackFalcon9
06-16-2015, 05:31 PM
You guys are way overthinking this. All that needs to really happen is allowing multiple guilds to join in rally attacks. Then you can join forces in massive attacks. Honestly, I lead a 100 member guild and I can't imagine having double the number of people. I can't manage that many.

SpartinM06
06-30-2015, 02:09 PM
Wait, why not make an official Alliance system allow for guild s to join in rallying and reinforcing? I know this is probably discussed elswhere.