View Full Version : Captured Commanders

06-24-2015, 04:35 PM
We should be able to keep a commander in jail for 1 week. The person that has been captured should have to pay a ransom in the form of resources or speed ups.
3 days is just plain dumb unless you're to the level of execution. Not many are.

06-24-2015, 04:38 PM
Eh i'm not sure if I care for the idea of a commander being held for 1 week. And for another player having to pay a ransom would just be too much. You have to take into consideration of lower level players. A high level one could just take their commander no problem and they would have to pay to get it back.

And the ability to execute commanders has not been unlocked yet. I'm sure it will be unlocked here soon.

09-19-2016, 01:03 PM
But if the lower player is under 10 and doesn't unlocked there prison yet it will be fine for them but execute commander that is too much you will have to train a new commander all over again I don't think this feature will be added