View Poll Results: Is this a solid idea?

Voters
4. You may not vote on this poll
  • Great idea!

    4 100.00%
  • Bad idea

    0 0%
  • Ok idea, needs improvements

    0 0%
Results 1 to 6 of 6

Thread: Official In-Game Alliances/Enemies (Guilds)

  1. #1

    Lightbulb Official In-Game Alliances/Enemies (Guilds)

    (NON-COLORED VERSION OF POST BELOW THIS)

    Now obviously Alliances are a widespread idea along Invasion, however I wanted to make a post about it that's worthwhile and longer than a sentence or 2, along with a similar concept to it, but opposite.

    This could be a revolutionary addition, and could easily make players want to continue playing due to Government issues, lack of guild support, etc.

    First off, there would be a Guild Function (Tab) where the Leader/R4s can manage their allies/enemies, as well as to decide who is on their list. However, if a member under R4 rank were to click on the Proclamation tab (or Allies/Enemies, however you'd like to call it), then they would be restricted to only a list with the names of the Enemies and Allied.

    The question you're probably asking if you care at all, is "but how would this work without abuse and stuffz y'know?" Well, each guild would be limited to a certain number of allies/enemies, and the guild governing the zone would be only allowed ONE of each (officially at least).

    Both guilds would need to accept the request from the other in order to become official allies, however it is NOT for enemies. Maybe in addition, if you're allies/enemies, their tile color would change to a blue/green if they're allied, and red or another dark color to represent non-friendship lol.

    Benefits of being Official Allies: Can trade with each other, reinforce each other, contribute to the construction of super mine, research center, and possibly any other guild buildings to come out in the future, guild members should know that they are actually allies, etc. (Not sure what else I could put)

    Cons of being Official Allies: Secret alliances may be revealed just to get these benefits, powerful guilds may overpower with allies to overrule everyone else, things could get confusing? (I don't know cons of this really, lol).

    Benefits of being Official Enemies: People would trust you regarding whether you have secret alliances with that guild, easier to manage other than putting in guild description, once again, guild members would know if they're enemies or not, etc. (As for cons I don't want to continue, I've typed too much lol)

    Welp, hope this isn't skipped over since I really spent my time just to improve the base suggestion of alliances and stuff to more of an explained thing. Idk lol

    (Extra Point - Optional to have Allies/Enemies PUBLIC TO OTHER GUILDS so they know who is allied/enemied or not. This could be an easier way to have secret alliances along with the benefits. However people may figure out if you're trading, reinforcing, etc.)

    -Asian
    Last edited by Asian; 01-26-2016 at 02:50 AM. Reason: Added note that there is a non-colored version below :)
    AND HIS NAME IS...




    Asian

  2. #2
    (NON-COLORED VERSION)


    Now obviously Alliances are a widespread idea along Invasion, however I wanted to make a post about it that's worthwhile and longer than a sentence or 2, along with a similar concept to it, but opposite.

    This could be a revolutionary addition, and could easily make players want to continue playing due to Government issues, lack of guild support, etc.

    First off, there would be a Guild Function (Tab) where the Leader/R4s can manage their allies/enemies, as well as to decide who is on their list. However, if a member under R4 rank were to click on the Proclamation tab (or Allies/Enemies, however you'd like to call it), then they would be restricted to only a list with the names of the Enemies and Allied.

    The question you're probably asking if you care at all, is "but how would this work without abuse and stuffz y'know?" Well, each guild would be limited to a certain number of allies/enemies, and the guild governing the zone would be only allowed ONE of each (officially at least).

    Both guilds would need to accept the request from the other in order to become official allies, however it is NOT for enemies. Maybe in addition, if you're allies/enemies, their tile color would change to a blue/green if they're allied, and red or another dark color to represent non-friendship lol.

    Benefits of being Official Allies: Can trade with each other, reinforce each other, contribute to the construction of super mine, research center, and possibly any other guild buildings to come out in the future, guild members should know that they are actually allies, etc. (Not sure what else I could put)

    Cons of being Official Allies: Secret alliances may be revealed just to get these benefits, powerful guilds may overpower with allies to overrule everyone else, things could get confusing? (I don't know cons of this really, lol).

    Benefits of being Official Enemies: People would trust you regarding whether you have secret alliances with that guild, easier to manage other than putting in guild description, once again, guild members would know if they're enemies or not, etc. (As for cons I don't want to continue, I've typed too much lol)

    Welp, hope this isn't skipped over since I really spent my time just to improve the base suggestion of alliances and stuff to more of an explained thing. Idk lol

    (Extra Point - Optional to have Allies/Enemies PUBLIC TO OTHER GUILDS so they know who it is or not. This could be an easier way to have secret alliances along with the benefits. However people may figure out if you're trading, reinforcing, etc.)

    -Asian
    Last edited by Asian; 01-26-2016 at 02:47 AM. Reason: Didn't copy-paste it entirely
    AND HIS NAME IS...




    Asian

  3. #3
    Second Lieutenant Malo's Avatar
    Join Date
    Jun 2015
    Location
    Weaver,bishes
    Posts
    219
    I spose it could be cool. Speaking for myself, I dislike alliances, and really only have one, which we have had since my guilds inception. I've seen zones be nearly ruined by alliances. Z34 was so bad at one point that PvP was practically impossible due to the tangled spideweb of alliances. But,I digress.
    I understand that my perspective may be the exception and not the norm, and with respect to that, I think that the ability to have enhanced guild alliance functions is a good one.

  4. #4
    Sergeant Major john35's Avatar
    Join Date
    Jun 2015
    Location
    Chicago, Illinois, USA
    Posts
    178
    Quote Originally Posted by Malo View Post
    I spose it could be cool. Speaking for myself, I dislike alliances, and really only have one, which we have had since my guilds inception. I've seen zones be nearly ruined by alliances. Z34 was so bad at one point that PvP was practically impossible due to the tangled spideweb of alliances. But,I digress.
    I understand that my perspective may be the exception and not the norm, and with respect to that, I think that the ability to have enhanced guild alliance functions is a good one.
    Zone 34 is much better now. We still have alliances, but the pvp naps are generally amoung the smaller guilds now.
    PeaceMaker80
    Zone 34

  5. #5
    It would be great to have a zone merger some day.

    I'm over here in Zone 33, and I'd love to mix with 34
    AND HIS NAME IS...




    Asian

  6. #6
    I mean i dislike alliances too. I can't think of a single active guild in my zone that actually has alliances anymore. That's why there would need to be a neutral option. However, with zvz and everything I'm not totally sure that this is necessary

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •