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Thread: Guild mergers

  1. #1

    Guild mergers

    Can you allow us to merge guild's that would either allow us to keep some if not all territory occupied already. A selection process of players, or a limited number of players agreed on by both guilds type of option during a merger process.

  2. #2
    That is a very good idea, which would shift diplomacy to a higher level.

    I had a guild-merge already and that was a bit like both guilds kick out the not so active players and the best players of the smaller guild joined the bigger one. The smaller guild was then renamed and is now the junior-guild for players under a million points.

    Better would be if two guilds merge in a way, where both guilds get officer-posts and the new guild gets a new name - and - of cause the new guild keeps the territories.

    That is again something, which would part the game positively from others.

  3. #3
    Corporal
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    Guild 1= 100member Guild 2= 100member ~> Merge: Guild1+2= 200members
    So There have to be two guilds and not only one.
    Hope I have understood you right and wrote no bullshit yet ;-)
    LG DZA
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  4. #4
    Quote Originally Posted by DZA View Post
    Guild 1= 100member Guild 2= 100member ~> Merge: Guild1+2= 200members
    So There have to be two guilds and not only one.
    Hope I have understood you right and wrote no bullshit yet ;-)
    LG DZA
    This would be a bad idea think of this way.
    As we will get in the new update benefit if guildmates help each other and allso guild chest that gives points out.
    Then the idea of evrey merge we would rise the number would make a 1 man army on all servers that would just unbalance the hole unstable ecosystem of the game.

    100+100=200 then 200+200=400 then 400+400=800 and the hole server is one guild that attacks new players because they are not in sad ending and a server and game die out
    Last edited by D3vil5ro53; 06-03-2015 at 05:29 PM.

  5. #5
    No increase in guild member limit, and no merge during events or right before them. This is only to help manage the players and tiles owned by a guild during merge. Otherwise it wouldn't work properly.. there needs to be a rule about forced or hostile guild merge, so that don't become a problem..

  6. #6
    I'm with Histovo. If you could add any extra players after the merge, then someone could just make 10 guilds and merge them together for a total of 1000 members. I like the idea of a quick Merge, pushing both guilds together and having there be two leaders. (or something similar)

  7. #7
    Personally not a good idea.
    This has often been seen on many other similar games and it has always seemed to have gone wrong.

    Basically down to the fact usually the top 2 guilds would merge together and become way too strong for any other guilds to compete.

    So I don't think this should be introduced unless the guild holds a max of 50 people each to form a merge of the max 100 it could work.
    But I would say that the merging guild should lose 70% of their occupied territory to prevent over powering.

  8. #8
    Quote Originally Posted by D3vil5ro53 View Post
    This would be a bad idea think of this way.
    As we will get in the new update benefit if guildmates help each other and allso guild chest that gives points out.
    Then the idea of evrey merge we would rise the number would make a 1 man army on all servers that would just unbalance the hole unstable ecosystem of the game.

    100+100=200 then 200+200=400 then 400+400=800 and the hole server is one guild that attacks new players because they are not in sad ending and a server and game die out
    I agree with this!
    Reaper187 X

    Zone 22
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    We Won't Fall

  9. #9
    I like this, but maybe not 70%. Maybe they merge and lose 50% of their total.
    You will always get further asking with a weapon and a kind word than you will with a kind word alone.

    PTN, Zone 20.
    R^V, Zone 34

  10. #10
    Quote Originally Posted by General Kip View Post
    I like this, but maybe not 70%. Maybe they merge and lose 50% of their total.
    Yeah 70% was just a rough figure, something close to that would be reasonable though!

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