Hello everyone, TiLt here from zone 14's *SR clan.
Today I'd like to pose the sujestion for the addition spying and espionage as the title says. This would increas what scouting does for you. I sujest that either at level 10 or 21 (as these are important levels already) that you build a spec ops base. This would let you do a few things...
Sabature: reduce the defending players efences by destroying some of them from inside there base before an attack.
Spy: Get notified when an enemy starts a rally, goes on a march, and when/where they teleport as long as the spy lasts.
Assassin: send a elite unit in to attempt a assassination of the enemy leader (definetly only after lvl21). This would not offer any of the benifits of exicuteing a leader.
Military police: this would help frotect you from the above things. The higher there level the less effective the above things are. They would have a research tree makeing them slowly get better at defending against these yhrets and even capturing the enemy's.
Interrogator: if the military police catch any of the above units, the interrogator could extract cords from them includeing their guild mates and also causes you to gain knowledge of the enemy ( so anything a scout would do) at the point at witch the enemy was sent.
Comments? Ideas? Think it sucks? I'd love to know.
Thanks
TiLt