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Thread: Guild diplomacy functions

  1. #1

    Guild diplomacy functions

    One of the more aggrivating aspect of diplomacy is the non ability to see it on map . For example if a guild agrees to a NAP ( no attack policy ) or aggree to be an ally with another its only verbal and in no way binding .
    What is needed is for the diplomacy to be made functional IE: Guild function that you can add or erase the said guild as " Hostile , Neutral , or Friendly " and would show on the map on those bases etc or if set friendly neither guild can (accidentally) attack .

  2. #2
    This is a good idea. I had also asked for that like about a week or two weeks ago. I hope that they'll add this feature to the game...

  3. #3
    this is a good feature to have in the game i have to say

  4. #4

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